Guidance to Fair play (Rules & Regulations)

1. Beavercreek Cricket Club Info:
Beavercreek Cricket Club (BCC) was incepted primarily to play & teach cricket to kids and to engage them in outdoor fitness activity during summer weekends!

The tournament is dedicated to the greatest cricket player of all time and first test captain of India Padma Bhushan Col. CK Nayudu (Cottari Kanakaiya Nayudu), organized by Beavercreek Cricket Club. The BCC Committee (BCCC) will be responsible for the code and conduct of the tournament with fair and friendly play. The BCCC is responsible for the administration of the tournament at all times during the playing of league, quarters, semi-finals and finals. BCCC would follow all the rules and regulations of the ICC codes except for those rules that are unique to local playing situations and conditions.

All the participating team Captains and members should sign the waiver before the start of the matches.

2. Registration & Tournament:

Col. CK Nayudu Trophy 2016 inaugural tournament registration fees is $100 paid via cash (chase quick pay) or check before the start of the tournament to confirm a spot in the tournament.

There are cash prizes, trophies for the winning teams and best performing players of the league! There is also fair play award to the best team in behavior, attitude and no-non sense debates!

3. Team Tractions:
1. New yellow NIVIA hard tennis ball will be provided to the captains for every match innings by the match umpire.
2. Seven (7) overs/innings and Seven (7) players in a team are allowed per match.
3. Any player is not allowed to play for more than one team in the tournament, it may lead to suspension of team from the tournament.
4. A player should play at least one league match to be eligible for the super league & final matches. The violation of this rule may lead to team’s suspension or disqualification from the tournament.
5. Maximum 3 fielders are allowed to field outside the circle at any time.
6. Minimum 4 bowlers allowed and a bowler can bowl maximum of 2 overs per innings.
7. Wicket keeper is a must and that person has the option of wearing keeping gloves. Wicket keeper can bowl.
8. NO MANKADING. If the runner is up too far out of the crease, the bowler or fielder can appeal and Umpires have the right to dismiss that run if the team repeats after warning.
9. In an event of dispute, the main umpire’s decision is final. The main umpire has the authority to overrule the leg umpire’s decision at any point of the match.
10. If a team has only 4 players after 15 minutes’ grace time, it’s a team call to either play with 4 or give walk-over to opposite team. Team with less than 4 players will be forfeited and opposite team will be given walk-over.
11. Forfeiture of a match in league stages means that the forfeiting team played seven overs without scoring any run which will reduce their Net Run Rate (NRR) accordingly; it doesn’t affect the NRR of the winning team.
12. BCCC will provide scorer for each match.
13. BCCC will provide water one crate (36 bottles or more) for each team at the registration desk.
14. All participating teams are requested to bring one pair of stumps.

4. Pool and Playoffs
1. All participating teams will be divided into 3 pools. Each group will have 4 teams. Top two teams from each group will move to super league round as mentioned below.
2. In the league matches, winning team gets 4 points and in case of a tied match both teams shall receive 2 point each.
3. In case of a group tie then Net Run Rate (NRR) will be calculated. If the NRR also tie’s then there will be a super over match, and the winner will lead the group.
4. Group Division:
4.1. Leagues:



 4.3. Super League will be knockout.
4.4. In case of a group tie then point 3 from above will be followed.

5. Semi Finals: Winners of Super League aka quarter finals will move to this round.

6. Grand Finale: If there is a tie then Super over will decide the winner.
7. Within a group, the teams would be ranked based on Points first and NRR in case of conflict. If Points and NRR are also same, then Super over result will be used to determine the team’s rank.
8. Top 8 teams from each Group (A, B, C) will move to next level quarter finals.

5. Scoring is target

1. Scoring runs will be as per the ICC rules of cricket.
2. If the ball goes over the fence on the off side, leg side or behind the wicket keeper, 1 run will be declared. If the ball rolls and goes outside the fence, 1 run will be declared [dugout entrance].
3. If the ball hits the side/back fence and stays in field, the batsman has to run between the wickets to score runs.
4. If the ball hits/touches the fielder before rolling outside the fence, then batsman has to run between the wickets to make runs.
5. If the ball stuck in fence, 1 run will be declared.

6. No Balls:

1. Ball clearly above the waist on full.
2. Any ball above the head will be given as Wide-ball straightway, irrespective of any previous bouncers. Also any ball above the shoulder & below the head in the same over, after a bowler has bowled a no-ball (height no-ball) previously in the over, shall be regarded as no-ball.
3. Ball passing above shoulder height for batsman more than once in an over (i.e. one bouncer per over allowed).
4. Overstepping by the bowler (there is also a free hit for over stepping).
5. Back foot of the bowler crossing the side crease.
6. Fielders standing outside the circle exceeds maximum allowed (despite 1 umpire warning)
7. Fielder substituted during the match without notifying the umpire.
8. The umpires shall ascertain whether the bowler intends to bowl right handed or left handed, over or round the wicket, and shall so inform the striker. It is unfair if the bowler fails to notify the umpire of a change in his mode of delivery. In this case the umpire shall call and signal No ball.
9. Only ways out for a no ball are run out/hitting ball twice/obstructing the fielder. Any runs scored will be added to the 1 run given for no ball.

7. Wides

1. Wide ball rules are normal and the batting side will be awarded 1 run.
2. Any ball passing outside of wide marker mark will be judged a wide ball; the batting side will be awarded 1 run.
3. Any ball passing behind the legs of the striker provided its outside the leg stumps will be a wide ball too.
4. Ball bouncing above the batsman’s head will be termed as Wide and it is considered as 1st bounce.
5. Any byes taken will be added to the 1 run given for wide ball.

8. Catches

1. ICC rules for catching holds good except for the below three instances:
2. Batsman is out, if a catch is taken by the fielder who is in contact with the fence. However, the ball should not be in direct contact with the fence during the catch.
3. Batsman is not out if the fielder takes a catch off the bounce from the side fence.
4. Batsman is NOT OUT if the catch is taken beyond the fence/field (not boundary limits).

9. Pitch

1. All matches will use a pitch that measures 22 yards or 20.12 meters in length.
2. Wide markers: Markers that will be used for the calling of wide balls shall be placed at one bat length from the middle stump.

10. LBW

1. This one is easy! We do not consider LBWs in our matches, hence it is “Life Before Wicket”. So, a batsman should not be ruled out on account of LBW.
2. We do not consider leg byes. No runs score on leg byes. So there are no run outs on those balls too.

11. Uhh…hurt

1. If a fielder leaves the field for the last 2 overs in the innings, he will not be allowed to bat for the first 2 overs.
2. A batsman can be substituted at any time of the play with another not out batsman. There is rule to force the retired batsman to come only at the end of the innings.

3. If a bowler walks out of the field for 1 over, the bowler needs to stay on the field for at least 1 over before bowling the next over.
4. Help runners are not permitted. Again, it’s not the opposition captain but the main Umpire who has the right to grant a help runner based on the situation.
5. A substitute fielder cannot keep wickets. And a fielder can be substituted during the match by notifying the umpire.

12. Tied:

1. In playoffs, tied matches with same no. of runs will be decided by the super over.
2. Team batting first in main match will bat second in the super over.
3. All 7 players can field, however only 3 can bat (equivalent to two wickets) and one can bowl.
4. Batting and bowling teams has to announce 3 batsmen and 1 bowler, respectively, before the start of the super over.
5. A tied super over will be decided based on 1) the number of wickets, 2) boundaries scored (total of sixes and fours).

13. Play Safe:

Safety for all is primary!!

1. The BCC or BCC any member is not responsible for accidents or injuries that a player may suffer while traveling to/from the grounds, while playing, or even simply watching a match.
2. The BCC or members of the Executive Committee will not be held liable for any accidents or injuries that a player may suffer while traveling to/from the grounds, while playing, or even simply watching a match.

14. Last but not the least!!

Sportsmanship is key to all events!

  • All teams and their players must abide by the rules and regulations of the Park they are playing in; like no alcoholic drinks, no public indecent exposure. The Tournament Committee reserves the right to amend the Rules at any time if it considers such action to be in the best interests of the competition. Committee holds the right to cancel any team for misconduct (money not refundable).